My background is in programming and game design. In my current position, I teach computer science to youth throughout my state, implementing my own video game design curriculum to inspire the next generation of game developers.
I am drawn to games where the world is woven into the story which enriches the player experience. I utilize this mindset in my own design, referencing back to lore and game design documents. I’m critical in my analysis and creation of design documentation. It’s important to me that every level tells its own story while providing a good flow.
- Level Designer
- Game Designer
- Systems Designer
Below is a demo reel of both published and game jam projects I’ve worked on since 2016.