A scenario in the game is chosen based on the generated settlement. The scenario gives a brief description of the situation and then three choices (see screenshots below). Based on the choice chosen, different political groups will perceive the player in a different light and will either continue to support the player or switch their vote. The player has 14 turns, or scenarios, they can go through, since it’s meant to replicate the idea of a campaign trail. A colored line will chart the player’s path throughout the land.
For this project, I designed, programmed, and created half of the game using the Godot Engine. Specifically, I created the script reading/writing mechanics as well as writing a majority of the scenarios and their accompanying dialogue. I designed the UI and developed the tutorial.
My partner on the project created the music, SFX, map generation, and general bug hunting. This project was created for the first anniversary of the Godot Wild Jam. Some future goals/ideas we had for the game were to add an AI that also traveled through the land and competed against you in the game. Not only would you have to charm the townsfolk, but you’d need to do it better than your opponents.